![]() The glowing core on their chest also serves as a weakpoint, taking 10% extra damage from all attacks.Īfter being decapitated, Fleshpounds take 7 seconds to bleed out, instead of the standard 5. Attacks to their gauntlets always deal 80% less damage. While not enraged, Fleshpounds in Killing Floor 2 possess the ability to block, reducing all damage taken by 10%. Alternatively, it will calm down after not seeing a player for 30 seconds.Įnraged Fleshpounds can damage other zeds when charging, so they will attempt to get out of its way. Rage will end once it successfully lands a hit on a player, or they are hit with an EMP Grenade. While enraged, they cannot dodge to avoid grenades. On Suicidal Difficulty there is a 20% chance for it to spawn already enraged, and a 33% chance on Hell on Earth. When enraged, the light in its chest changes from yellow to red. ![]() ![]() The most notable mechanic with the Fleshpound is that it will enrage after sustaining a certain amount of damage. It has spiked gauntlets mounted on its arms that spin and shred whatever they come in contact with. ![]() The Fleshpound is the most powerful specimen outside of the Bosses and appears in all Killing Floor games.
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